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Bulletin of Abai KazNPU. series of Pedagogical Sciences

LEARNING ENGLISH USING THE GAMIFICATION METHOD FOR PRIMARY SCHOOL STUDENTS IN DIGITAL EDUCATION

Published September 2024

255

354

O.Zhanibekov South Kazakhstan Pedagogical University
Abstract

The article provides an analysis of the theory, method of learning gamification in education.Post-analysis of the use of the gamification method in the conditions of digital education for Primary School students in mastering the English language Wiki encyclopedia, Scopus, Web of Science analyzes of international studies are offered.Also, the acts of gamification of English language proficiency for Primary School students are described: junior – applicant for English language proficiency, middle – English learner, senior – English learner, lead – organizer of the elements of gamification in English.The relationship of the series of methods used in the daily lesson to gamification is shown.Severalgamification needs are mentioned that control the motivation of students.These will be needs such as: awareness of knowledge, success, development of creativity, control, social influence, elimination of impatience, curiosity, non-loss.The elements of gamification in creating a game scenario are: goal, rules, tasks, role-playing functions, mechanics, awards (virtual), each element of the article is given by individual analysis.According to world studies, the components of gamification are graphed.In the effective implementation of gamification, the content of digital educational resources for mastering the English language in primary grades is characterized.The digital platforms Wordwall, Quizizz, Kahoot, Flippity in mastering the English language for Primary School students are considered.

In the empirical part, experimental work included two stages. In order to determine the level of English speech skills and interest in the elements of gamification of students in Grade 4 at the first stage of detection, an author's questionnaire (google-survey) was taken from 80 students. At the stage of formation, on the topic "Journey into space", a script-project for mastering the English language by the method of gamification was presented to primary school students. In the final part, scientific and methodological recommendations were given.

pdf (Қазақ)
Language

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How to Cite

[1]
Дуйсенова M.М., Айнабекова Т.A.,Aбрамова Г.И., Мышбаева Г.М. . 2024. LEARNING ENGLISH USING THE GAMIFICATION METHOD FOR PRIMARY SCHOOL STUDENTS IN DIGITAL EDUCATION. Bulletin of Abai KazNPU. series of Pedagogical Sciences. 83, 3 (Sep. 2024), 364–381. DOI:https://doi.org/10.51889/2959-5762.2024.83.3.033.