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BULLETIN Series of Pedagogical Sciences

GAME TECHNOLOGIES IN LEARNING BIOLOGY

Published June 2021
Kazakh national pedagogical University named after Abai
Abstract

The main goals and learning objectives set for teachers and educational organizations implemented in the
lessons. The solution of most of these issues directly depends on the cooperative work of the teacher and students
in the classroom. Therefore, the modern education system has undergone significant changes, especially in the
field of attracting new technologies to learning, including game-based learning technologies. They increase the
activity of students ' mental, creative, and other activities in the classroom. At the same time, the content of the
lesson changes, and in the framework of the proposed game technology, the cooperative game activity of students
and teachers comes to the fore. Such favorable conditions allow for purposeful learning of students, which, in
turn, forms their most important qualities: critical thinking, analysis and synthesis of educational material, search
for solutions to problems, teamwork, correction of work results, etc.

pdf (Рус)
Language

Қаз

How to Cite

[1]
М.О. Еликбаева, Н.К. Ахметов, . 2021. GAME TECHNOLOGIES IN LEARNING BIOLOGY. BULLETIN Series of Pedagogical Sciences. 68, 4 (Jun. 2021), 156–163.